First look: Hands-On With Apple's iPhone X
Apple released its first major iPhone redesign in three
years on Tuesday with iPhone X, a technologically advanced smartphone that
boasts an all-new OLED Super Retina Display, TrueDepth camera system, Face ID,
A11 Bionic Chip with onboard neural engine and more. AppleInsider went hands-on
with Apple's newest flagship and came away impressed by the handset's fit and
finish.
As analytically
anticipated — based on what we already knew before the final details
were unveiled and prior to some time hands on — iPhone X gives Apple the
ability to drive sales of an "even more premium" smartphone,
featuring specifications and capabilities that are harder (if not impossible)
to launch in the mega-million volumes that existing generations of iPhones
currently sell at.
But with the details presented in the keynote—and getting to
see and feel iPhone X hands on—this reality takes on a whole new meaning. Apple
didn't just slap on a better camera and upgrade the screen resolution in order
to charge more or declare a "technological first." The application of
and integration between all of the new iPhone X features is nothing short of
phenomenal.
The new Super Retina HD of iPhone X is shockingly great,
with vibrant wide color and very dark blacks. But it's also perfectly
integrated into the new stainless steel case design in a way that's reminiscent
of how Steve Jobs described iPhone 4 as having the high-end appearance and specialized
look and feel of a Leica camera. iPhone 6/6s/7 shared a nice design, but it
seemed basically utilitarian. So much so that every other phone maker copied
it, calling it the obvious way one had to design a phone these days. iPhone
X—and to some extent iPhone 8 as well—feels like a dive back into feeling
differentiated and fancy.
I think Apple did a good job with its new phone. It puts a
big screen in a small body. Bezels? Gone. And the Face ID hardware conveniently
powers the most adorable thing ever: Animoji.
Plus, Nilay said the iPhone X feels
like "the future of the smartphone," and I love the future.
I'm due for an upgrade: My iPhone 7 has a broken screen,
and I already feel the battery fading. I typically buy one phone a year, and
it's been a year. The insatiable consumer in me feels an urge to buy something,
and the technologist in me feels the urge to buy one of the most advanced
phones on the planet.
But I think I'm good, actually.
I might buy an iPhone 8 if I get a good trade-in deal
through my carrier. Wireless charging would be nice to have, and I always enjoy
a nice bump in processor speed. But I don't think I'm really the sort of person
the iPhone X was built for. I like my phone. I use it a lot. But I guess I'm
not a phone person, and apparently it required a $999 iPhone
to prove it to me.
It's sort of like with cars. If I bought a car, I would try
and find one that's really reliable and convenient, with good gas mileage and a
nice resale value. I'm not a car person. It's not that I can't appreciate a car
that goes fast, or looks amazing. It's
just that those things aren't very central to my identity, or high on my
priority list.
The iPhone X is a Ferrari but all I want is a Honda, is what
I'm saying. Am I doing this car analogy thing right?
If the iPhone X was the only new iPhone available, and if it
was available for a typical iPhone price, I would be overjoyed. Design-wise
it's everything I want in a phone. But the iPhone 8 is good enough for
me. Great, even. And it's $300 cheaper.
These are the obvious economic considerations that people
all over the world make when buying all kinds of products. But Apple has only
had one flagship iPhone until now, so the choice was always fairly simple: do I
need a new phone, or no?
Now I have to decide if I want a great phone or a greater
phone, and I'm realizing that I have no desire to pay extra for a greater phone.
For me, the phone is primarily a consumption device. I
listen to podcasts and Audiobooks, watch YouTube videos, and play Egg,
Inc. on my commute. Among those activities, only YouTube would be
slightly improved by the iPhone X.
As for communication, I'd be just as good at responding to Slack messages and
texting my friends with any iPhone built in the past four years.
And while the camera is always the best reason to buy any
new iPhone, the iPhone X’s dual camera setup is barely different than that of
the iPhone 8 Plus. Also, I've already forgone the camera improvements available
on the iPhone 7 Plus in order to keep my phone small and relatively cheap. I
don't use my phone camera very often, and while I'd love to have Portrait mode
and the iPhone X's smart front-facing camera, those features aren't worth
hundreds of dollars to me.
In fact, to get down to the real economics of the situation,
I've been saving my money for a real camera and lenses. I'd rather put $999 towards
something that was designed for filmmaking, not designed for Snapchat. I feel
best about spending money when it's a tool designed for my creativity. Phone
photography is a true art, but it's not my chosen artform. If I got an iPhone X, I would be getting
it for sheer luxury, not creative empowerment.
If the new strategy from Apple is to build a normal phone
for people who like normal phones, a big phone for people who like big phones,
and a premium phone for people who like premium phones, I think I'm going to
pick the normal phone every time. I love my iPhone, but I don't need the best iPhone.
The iPhone X Super Retina HD display is also conspicuously integrated into the
True Depth camera and sensor array. When watching a movie, you can view it
unobstructed or expand it to full screen, which rounds off the corners and
knocks out the slot where sensors sit. The former is nothing like the
"flat tire" of the failed Moto 360 smartwatch, which half-heartedly
tried to deliver a round display and just gave up on the bottom of the screen.
The black sensor array on iPhone X essentially blends away
when watching video full screen. And when used as a phone, it helps
differentiate between pulling down Control Center from the top right (the
"ear" where the signal and battery meters sit) and pulling down your
notifications from the center or left of the screen.
This rejiggering of standard iOS gestures also helps get rid
of the Home Button, because now you can simply swipe up to go to the Home
screen or swipe and hold to switch between running apps (a simple and intuitive
gesture that also brings it in-line with how iPads work in iOS 11).
Forcing the entire installed base of iPhone users into this new way of working
might cause some blowback, as the majority of people don't like change. But
tying these new mechanisms to a premium phone that you have to pay extra for
means that iPhone X users will effectively be asking for the new behavior,
rather than being pushed into it.
The other features tied to the Home button, Touch ID authentication and Apple
Pay, are now triggered by the side button, bringing iPhone X payments in line
with how it works on Apple Watch. This also enables Face ID as a rapid way to
authenticate without a fingerprint sensor. This also helps explain why Apple
never implemented some of the features that could have been attached to the
Touch ID sensor (such as using it as a pointing device with finger
gestures)—Apple knew it wanted to eventually get rid of Touch ID and reclaim
the Home button real estate.
In one leap, that Home button migration is now done—at least
for buyers opting into Apple's Future Phone. For everyone else, Touch ID
continues to work the way it has. It remains to be seen what percentage of
iPhone users will opt into these new ways of working. On one hand, there are
changes to get used to and significant additional upfront expense. On the other
hand, these changes are insanely great, enable other super cool features (such
as animate emoji or "anamoji," which are incredibly fun to use), and
actually simplify how iOS works. Apple may have a hard time building enough.
Trickle down X tech
The iPhone 6, 6s and 7 generations each sold around 170
million units in their first year. There simply is no source on Earth capable
of supplying 170 million good-quality OLED screens within a year, nor can any
vendor afford to produce and sell that many 3D depth sensors (the add-on
Occipital Structure Sensor for iPad and the rare Android device supporting
Google's Project Tango all shipped in volumes far short of one million).
However, by offering a premium-priced iPhone X, Apple can
introduce a mainstream 3D True Depth sensor and Super Retina HD OLED display
for its premium-hungry audience, and build both into an extremely high quality
device that looks premium and feels ultra-luxurious. This was so obvious we
could observe it before even looking at iPhone X up close, or having a
completed list of its features.
Perhaps less obvious is the fact that the premium $999-and-up price of iPhone X
will not only fund the development, implementation and fabrication of features
like the new True Depth sensor and Super Retina HD, but will also help pay for
other new features that are shared with its more mainstream cousins, iPhone 8
and 8 Plus. Some new "X" features shared across the board include its
impressive build quality, including the glass back that enables Qi wireless
charging and makes the latest base model iPhone 8 options look like iPhone 7's Jet Black on
steroids (and in three different colors of gloss: silver, space grey and
gold).
All models also share Apple's super fast A11 Bionic chip, as once you design
advanced silicon logic, the more chips you fab the less they cost. So sharing
the part between both 8 and X product lines allows Apple to also enhance
Portrait mode and its dynamic, non-destructive lighting features across all of
its 2017 iPhone releases.
iPhone X additionally enables Portrait mode selfies, using its True Depth
technology. Everyone who has used Portrait mode on iPhone 7 Plus already knows
how great it would be to have that same kind of technology improving their
selfies and front-facing group shots as it already does for their photos of
kids and pets (and any inanimate objects that need some heightened drama for
Instagram).
Apple' A11 Bionic GPU
Apple's new A11 Bionic chip is a major leap in both
processing power and efficiency, enabling that huge new expansion of Portrait
mode photography—which became one of the most popular and impressive features
of last year's iPhone 7 Plus. The new chip also drives the responsiveness of
upcoming ARKit apps and games, in part because it includes Apple's propriety
new GPU for accelerating graphics, a feat we weren't certain Apple could pull
off so soon.
The Apple
GPU is one of the biggest announcements of the event, but it got the
least applause simply because the public doesn't yet fully recognize how
important this is right now and into the future. Apple was already leading in
mobile devices—particularly in gaming and the smoothness of iOS' UI—simply
because it had selected the best available third party GPU designs (in contrast
to Android and Windows Phones that were content with more basic graphics). But
now Apple has its own in-house GPU technology, and has the ability to tightly
optimize its products to achieve even greater differentiating
capabilities.
Note that GPU cores aren't limited to accelerating graphics
but are also increasingly being used to plough through tons of specialized
math, such as in machine learning and artificial intelligence. The billions of
dollars Apple is investing in GPU technology will further widen the gulf we've
seen grow between $650 iPhones and average Android phones that now sell for
less than $300 via more basic commodity components. But Apple's proprietary GPU
technology will also trickle down to mobile devices such as Apple Watch, where the
state of the art in $650-and-up smartphone technology has already started
driving tomorrow's scaled down micro-devices and appliances like Apple TV 4K
and the new HomePod.
Qualcomm and other mobile chip vendors have lots of Android phone makers to sell
their chips to, but those makers are not capable of selling high end devices in
iPhone-like quantities. Further, they're also not selling significant numbers
of ultra mobile devices such as smartwatches. That means that even if Qualcomm
were to develop advanced high end GPUs and super efficient watch chips, it
wouldn't have buyers to sell them in volume. And because volume is such a huge
factor in overall pricing (to spread out the cost of initial development),
there's a catch-22 in place that serves to maintain the status quo in
Android-land of serving the low end and medium tiers where smartphones only
need to be "good enough."
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